National Institute for Urban School Improvement
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CurioCity, Developing an "Active Learning" Game

Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)

  • Author/Creator: Ferguson, Lynne
  • Date Published: Oct
  • Journal/Secondary Title: Visible Language
  • Number: 3
  • Volume: 33
  • Year: 1999

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