| NCCREStpart of the Education Reform NetworksCurioCity, Developing an "Active Learning" GameDescribes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC) 
	 
		Author/Creator: Ferguson, Lynne
	 
		Date Published: Oct
	 
		Journal/Secondary Title: Visible Language
	 
		Number: 3
	 
		Volume: 33
	 
		Year: 1999
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