NCCRESt
part of the Education Reform Networks
CurioCity, Developing an "Active Learning" Game
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)
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Author/Creator: Ferguson, Lynne
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Date Published: Oct
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Journal/Secondary Title: Visible Language
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Number: 3
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Volume: 33
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Year: 1999
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