National Institute for Urban School Improvement
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NCCRESt

part of the Education Reform Networks

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Educational Games

  • CurioCity, Developing an "Active Learning" Game
    Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning.