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NCCRESt
part of the Education Reform Networks
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Educational Games
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CurioCity, Developing an "Active Learning" Game
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning.
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